Consumable Protocol
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
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You’re creating a (RPG) Role Playing Game where there are Character structs which store information about a character.
Define a Character struct with the following keys and default values.
classDiagram
class Character {
strength: 10
dexterity: 10
constitution: 10
wisdom: 10
intelligence: 10
charisma: 10
}
Example Solution
defmodule Character do
defstruct [strength: 10, dexterity: 10, constitution: 10, wisdom: 10, intelligence: 10, charisma: 10]
end
Enter your solution below.
Our game has Consumable items which modify a character’s base stats. For example, we’ll have
a StrengthPotion struct which will increase a Character‘s strength based on the :level key.
Define item structs with the following keys and default values.
classDiagram
class StrengthPotion {
level: 1
}
class DexterityPotion {
level: 1
}
class ConstitutionPotion {
level: 1
}
class WisdomPotion {
level: 1
}
class IntelligencePotion {
level: 1
}
class CharismaPotion {
level: 1
}
Example Solution
defmodule StrengthPotion do
defstruct [level: 1]
end
defmodule DexterityPotion do
defstruct [level: 1]
end
defmodule ConstitutionPotion do
defstruct [level: 1]
end
defmodule WisdomPotion do
defstruct [level: 1]
end
defmodule IntelligencePotion do
defstruct [level: 1]
end
defmodule CharismaPotion do
defstruct [level: 1]
end
Enter your solution below.
To make our system extendable, we’ll have a Consumable protocol, and separate implementations for structs such as the StrengthPotion.
Create a Consumable protocol with a consume/2 function which accepts an item and a Character struct. We’ll apply the items affects and return a newly updated character.
Also create Consumable implementations for the StrengthPotion, DexterityPotion, ConstitutionPotion, WisdomPotion, IntelligencePotion, and CharismaPotion structs.
When consumed, the item should increase the associated Character struct key by the :level of the Consumable item.
Consumable.consume(%StrengthPotion{level: 1}, %Character{})
%Character{strength: 11, dexterity: 10, constitution: 10, wisdom: 10, intelligence: 10, charisma: 10}
Consumable.consume(%DexterityPotion{level: 2}, %Character{})
%Character{strength: 10, dexterity: 12, constitution: 10, wisdom: 10, intelligence: 10, charisma: 10}
Example Solution
defprotocol Consumable do
def consume(item, character)
end
defimpl Consumable, for: StrengthPotion do
def consume(potion, character) do
%{character | strength: character.strength + potion.level}
end
end
defimpl Consumable, for: DexterityPotion do
def consume(potion, character) do
%{character | dexterity: character.dexterity + potion.level}
end
end
defimpl Consumable, for: ConstitutionPotion do
def consume(potion, character) do
%{character | constitution: character.constitution + potion.level}
end
end
defimpl Consumable, for: WisdomPotion do
def consume(potion, character) do
%{character | wisdom: character.wisdom + potion.level}
end
end
defimpl Consumable, for: IntelligencePotion do
def consume(potion, character) do
%{character | intelligence: character.intelligence + potion.level}
end
end
defimpl Consumable, for: CharismaPotion do
def consume(potion, character) do
%{character | charisma: character.charisma + potion.level}
end
end
Commit Your Progress
DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.
Run git status to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum folder to commit your progress.
$ git add .
$ git commit -m "finish Consumable Protocol exercise"
$ git push
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