Rock Paper Scissors
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
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Home Report An Issue Naming NumbersModulesCreate The Perfect AI
You’re going to create the perfect AI for rock paper scissors that will always win.
flowchart LR
scissors --beats--> paper --beats--> rock --beats--> scissors
Generate a random player choice of :rock
,:paper
, or :scissors
or manually enter :rock
, :paper
, and :scissors
to determine your program works correctly.
player_choice = Enum.random([:rock, :paper, :scissors])
Then, return the winning choice of either :rock
, :paper
, or :scissors
that beats the player’s choice.
Example solution
player_choice = :scissors
case player_choice do
:rock -> :paper
:paper -> :scissors
:scissors -> :rock
end
Enter your solution below.
player_choice = Enum.random([:rock, :paper, :scissors])
computer_choice =
case player_choice do
:rock -> :paper
:paper -> :scissors
:scissors -> :rock
end
IO.puts("You played #{player_choice}, I played #{computer_choice}.\nI win!")
Create Two Player Rock Paper Scissors
Now that you know how to create a rock paper scissors AI, you’re going to create a two player game of rock paper scissors.
Bind a player1_choice
and player2_choice
variable to :rock
, :paper
, or :scissors
.
-
If
player1_choice
beatsplayer2_choice
, return"Player 1 wins!"
. -
If
player2_choice
beatsplayer1_choice
, return"Player 2 wins!"
. -
If both players have the same choice, then return
"Draw"
.Example solution
player1 = :rock player2 = :scissors case {player1, player2} do {:rock, :scissors} -> "Player 1 Wins!" {:paper, :rock} -> "Player 1 Wins!" {:scissors, :paper} -> "Player 1 Wins!" {:rock, :paper} -> "Player 2 Wins!" {:paper, :scissors} -> "Player 2 Wins!" {:scissors, :rock} -> "Player 2 Wins!" {_same, _same} -> "Draw" end
You can also reduce code repetition using functions and the
in
keyword to check if the value exists in a list.player1 = :rock player2 = :scissors beats? = fn choice1, choice2 -> {choice1, choice2} in [{:rock, :scissors}, {:paper, :rock}, {:scissors, :paper}] end cond do beats?.(player1, player2) -> "Player1" beats?.(player2, player1) -> "Player2" player1 == player2 -> "Draw" end
Enter your solution below.
player1 = Enum.random([:rock, :paper, :scissors])
player2 = Enum.random([:rock, :paper, :scissors])
check_win = fn p1, p2 ->
case {p1, p2} do
{:rock, :scissors} -> true
{:scissors, :paper} -> true
{:paper, :rock} -> true
_ -> false
end
end
atos = &Atom.to_string(&1) |> String.capitalize
cond do
check_win.(player1, player2) == true -> "#{atos.(player1)} beats #{player2}. Player 1 Wins!"
check_win.(player2, player1) == true -> "#{atos.(player2)} beats #{player1}. Player 2 Wins!"
true -> "#{atos.(player1)} times 2! It's a tie."
end
Commit Your Progress
DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.
Run git status
to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum
folder to commit your progress.
$ git add .
$ git commit -m "finish Rock Paper Scissors exercise"
$ git push
We’re proud to offer our open-source curriculum free of charge for anyone to learn from at their own pace.
We also offer a paid course where you can learn from an instructor alongside a cohort of your peers. We will accept applications for the June-August 2023 cohort soon.