Save Game
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
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Home Report An Issue File DrillsFile System TodoSave Game
Many games have a Save function, which allows players to save the current state of the game. In some cases, the saved game is stored in a save file.
You’re going to implement a Game
module which simulates saving a video game’s state using the file system. You should be able to store some arbitrary Elixir term in a given file, and retrieve it.
Example Solution
defmodule Game do
def save(game_state, filename) do
File.write!(filename, :erlang.term_to_binary(game_state))
end
def load(filename) do
File.read!(filename) |> :erlang.binary_to_term()
end
end
Implement the Game
module as documented below.
defmodule Game do
@moduledoc """
Documentation for `Game`
## Examples
game_state = %{name: "Peter Parker", level: 10, location: "New York"}
Game.save(game_state, "save_file1")
:ok
Game.load("save_file1")
%{name: "Peter Parker", level: 10, location: "New York"}
"""
@doc """
Save an elixir term into a given file name.
"""
def save(data, filename) do
end
@doc """
Retrieve an elixir term from a given file name.
"""
def load(filename) do
end
end
Commit Your Progress
DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.
Run git status
to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum
folder to commit your progress.
$ git add .
$ git commit -m "finish Save Game exercise"
$ git push
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