Advent of Code 2023 - Day 21 (incomplete)
Mix.install([
{:kino_aoc, "~> 0.1"}
])
Introduction
— Day 21: Step Counter —
You manage to catch the airship right as it’s dropping someone else off on their all-expenses-paid trip to Desert Island! It even helpfully drops you off near the gardener and his massive farm.
“You got the sand flowing again! Great work! Now we just need to wait until we have enough sand to filter the water for Snow Island and we’ll have snow again in no time.”
While you wait, one of the Elves that works with the gardener heard how good you are at solving problems and would like your help. He needs to get his steps in for the day, and so he’d like to know which garden plots he can reach with exactly his remaining 64 steps.
He gives you an up-to-date map (your puzzle input) of his starting position (S
), garden plots (.
), and rocks (#
). For example:
...........
.....###.#.
.###.##..#.
..#.#...#..
....#.#....
.##..S####.
.##..#...#.
.......##..
.##.#.####.
.##..##.##.
...........
The Elf starts at the starting position (S
) which also counts as a garden plot. Then, he can take one step north, south, east, or west, but only onto tiles that are garden plots. This would allow him to reach any of the tiles marked O:
...........
.....###.#.
.###.##..#.
..#.#...#..
....#O#....
.##.OS####.
.##..#...#.
.......##..
.##.#.####.
.##..##.##.
...........
Then, he takes a second step. Since at this point he could be at either tile marked O
, his second step would allow him to reach any garden plot that is one step north, south, east, or west of any tile that he could have reached after the first step:
...........
.....###.#.
.###.##..#.
..#.#O..#..
....#.#....
.##O.O####.
.##.O#...#.
.......##..
.##.#.####.
.##..##.##.
...........
After two steps, he could be at any of the tiles marked O above, including the starting position (either by going north-then-south or by going west-then-east).
A single third step leads to even more possibilities:
...........
.....###.#.
.###.##..#.
..#.#.O.#..
...O#O#....
.##.OS####.
.##O.#...#.
....O..##..
.##.#.####.
.##..##.##.
...........
He will continue like this until his steps for the day have been exhausted. After a total of 6 steps, he could reach any of the garden plots marked O
:
...........
.....###.#.
.###.##.O#.
.O#O#O.O#..
O.O.#.#.O..
.##O.O####.
.##.O#O..#.
.O.O.O.##..
.##.#.####.
.##O.##.##.
...........
In this example, if the Elf’s goal was to get exactly 6 more steps today, he could use them to reach any of 16
garden plots.
However, the Elf actually needs to get 64
steps today, and the map he’s handed you is much larger than the example map.
Starting from the garden plot marked S on your map, how many garden plots could the Elf reach in exactly 64
steps?
— Part Two —
The Elf seems confused by your answer until he realizes his mistake: he was reading from a list of his favorite numbers that are both perfect squares and perfect cubes, not his step counter.
The actual number of steps he needs to get today is exactly 26501365
.
He also points out that the garden plots and rocks are set up so that the map repeats infinitely in every direction.
So, if you were to look one additional map-width or map-height out from the edge of the example map above, you would find that it keeps repeating:
.................................
.....###.#......###.#......###.#.
.###.##..#..###.##..#..###.##..#.
..#.#...#....#.#...#....#.#...#..
....#.#........#.#........#.#....
.##...####..##...####..##...####.
.##..#...#..##..#...#..##..#...#.
.......##.........##.........##..
.##.#.####..##.#.####..##.#.####.
.##..##.##..##..##.##..##..##.##.
.................................
.................................
.....###.#......###.#......###.#.
.###.##..#..###.##..#..###.##..#.
..#.#...#....#.#...#....#.#...#..
....#.#........#.#........#.#....
.##...####..##..S####..##...####.
.##..#...#..##..#...#..##..#...#.
.......##.........##.........##..
.##.#.####..##.#.####..##.#.####.
.##..##.##..##..##.##..##..##.##.
.................................
.................................
.....###.#......###.#......###.#.
.###.##..#..###.##..#..###.##..#.
..#.#...#....#.#...#....#.#...#..
....#.#........#.#........#.#....
.##...####..##...####..##...####.
.##..#...#..##..#...#..##..#...#.
.......##.........##.........##..
.##.#.####..##.#.####..##.#.####.
.##..##.##..##..##.##..##..##.##.
.................................
This is just a tiny three-map-by-three-map slice of the inexplicably-infinite farm layout; garden plots and rocks repeat as far as you can see. The Elf still starts on the one middle tile marked S
, though - every other repeated S
is replaced with a normal garden plot (.
).
Here are the number of reachable garden plots in this new infinite version of the example map for different numbers of steps:
-
In exactly
6
steps, he can still reach16
garden plots. -
In exactly
10
steps, he can reach any of50
garden plots. -
In exactly
50
steps, he can reach1594
garden plots. -
In exactly
100
steps, he can reach6536
garden plots. -
In exactly
500
steps, he can reach167004
garden plots. -
In exactly
1000
steps, he can reach668697
garden plots. -
In exactly
5000
steps, he can reach16733044
garden plots.
However, the step count the Elf needs is much larger! Starting from the garden plot marked S on your infinite map, how many garden plots could the Elf reach in exactly 26501365
steps?
Puzzle
{:ok, puzzle_input} =
KinoAOC.download_puzzle("2023", "23", System.fetch_env!("LB_AOC_SESSION"))
IO.puts(puzzle_input)
Tools
Code - Tools
defmodule Tools do
def get_size(matrix) do
size_x = matrix |> hd() |> length()
size_y = matrix |> length()
{size_x, size_y}
end
def get_value(matrix, {x, y}) do
{size_x, size_y} = get_size(matrix)
cond do
x < 0 or x >= size_x ->
"."
y < 0 or y >= size_y ->
"."
true ->
matrix
|> Enum.at(y, [])
|> Enum.at(x, "#")
end
end
end
Part One
Code - Part 1
defmodule PartOne do
def solve(input, steps) do
IO.puts("--- Part One ---")
IO.puts("Result: #{run(input, steps)}")
end
def run(input, steps) do
matrix =
input
|> String.split("\n", trim: true)
|> Enum.map(&String.codepoints(&1))
{size_x, size_y} = Tools.get_size(matrix)
start_point =
for x <- 0..(size_x - 1), y <- 0..(size_y - 1), Tools.get_value(matrix, {x, y}) == "S" do
{x, y}
end
1..steps
|> Enum.reduce(MapSet.new(start_point), fn _, points1 ->
Enum.reduce(points1, MapSet.new(), fn {x, y}, points2 ->
[
{x + 1, y},
{x - 1, y},
{x, y + 1},
{x, y - 1}
]
|> Enum.filter(&(Tools.get_value(matrix, &1) != "#"))
|> MapSet.new()
|> MapSet.union(points2)
end)
end)
|> Enum.count()
end
end
Tests - Part 1
ExUnit.start(autorun: false)
defmodule PartOneTest do
use ExUnit.Case, async: true
import PartOne
@input """
...........
.....###.#.
.###.##..#.
..#.#...#..
....#.#....
.##..S####.
.##..#...#.
.......##..
.##.#.####.
.##..##.##.
...........
"""
@expected 16
test "part one" do
assert run(@input, 6) == @expected
end
end
ExUnit.run()
Solution - Part 1
PartOne.solve(puzzle_input, 64)
Part Two
Code - Part 2
defmodule PartTwo do
def solve(input, steps) do
IO.puts("--- Part Two ---")
IO.puts("Result: #{run(input, steps)}")
end
def run(input, steps) do
matrix =
input
|> String.split("\n", trim: true)
|> Enum.map(&String.codepoints(&1))
{size_x, size_y} = Tools.get_size(matrix)
start_point =
for x <- 0..(size_x - 1), y <- 0..(size_y - 1), Tools.get_value(matrix, {x, y}) == "S" do
{x, y}
end
1..steps
|> Enum.reduce(MapSet.new(start_point), fn _, points1 ->
Enum.reduce(points1, MapSet.new(), fn {x, y}, points2 ->
[
{x + 1, y},
{x - 1, y},
{x, y + 1},
{x, y - 1}
]
|> Enum.filter(&(Tools.get_value(matrix, &1) != "#"))
|> MapSet.new()
|> MapSet.union(points2)
end)
end)
|> Enum.count()
end
def do_step(_, points, )
def do_step(matrix, points)
end
Tests - Part 2
ExUnit.start(autorun: false)
defmodule PartTwoTest do
use ExUnit.Case, async: true
import PartTwo
@input """
...........
.....###.#.
.###.##..#.
..#.#...#..
....#.#....
.##..S####.
.##..#...#.
.......##..
.##.#.####.
.##..##.##.
...........
"""
test "part one" do
assert run(@input, 6) == 16
assert run(@input, 10) == 50
assert run(@input, 50) == 1594
assert run(@input, 100) == 6536
assert run(@input, 500) == 167_004
assert run(@input, 1000) == 668_697
assert run(@input, 5000) == 16_733_044
end
end
ExUnit.run()
Solution - Part 2
PartTwo.solve(puzzle_input)