Advent of Code 2024 - Day 11
Mix.install([
{:kino_aoc, "~> 0.1"}
])
Introduction
— Day 11: Plutonian Pebbles —
The ancient civilization on Pluto was known for its ability to manipulate spacetime, and while The Historians explore their infinite corridors, you’ve noticed a strange set of physics-defying stones.
At first glance, they seem like normal stones: they’re arranged in a perfectly straight line, and each stone has a number engraved on it.
The strange part is that every time you blink, the stones change.
Sometimes, the number engraved on a stone changes. Other times, a stone might split in two, causing all the other stones to shift over a bit to make room in their perfectly straight line.
As you observe them for a while, you find that the stones have a consistent behavior. Every time you blink, the stones each simultaneously change according to the first applicable rule in this list:
-
If the stone is engraved with the number
0
, it is replaced by a stone engraved with the number1
. -
If the stone is engraved with a number that has an even number of digits, it is replaced by two stones. The left half of the digits are engraved on the new left stone, and the right half of the digits are engraved on the new right stone. (The new numbers don’t keep extra leading zeroes:
1000
would become stones10
and0
.) - If none of the other rules apply, the stone is replaced by a new stone; the old stone’s number multiplied by 2024 is engraved on the new stone.
No matter how the stones change, their order is preserved, and they stay on their perfectly straight line.
How will the stones evolve if you keep blinking at them? You take a note of the number engraved on each stone in the line (your puzzle input).
If you have an arrangement of five stones engraved with the numbers 0 1 10 99 999
and you blink once, the stones transform as follows:
-
The first stone,
0
, becomes a stone marked1
. -
The second stone,
1
, is multiplied by2024
to become2024
. -
The third stone,
10
, is split into a stone marked1
followed by a stone marked0
. -
The fourth stone,
99
, is split into two stones marked9
. -
The fifth stone,
999
, is replaced by a stone marked2021976
.
So, after blinking once, your five stones would become an arrangement of seven stones engraved with the numbers 1 2024 1 0 9 9 2021976
.
Here is a longer example:
Initial arrangement:
125 17
After 1 blink:
253000 1 7
After 2 blinks:
253 0 2024 14168
After 3 blinks:
512072 1 20 24 28676032
After 4 blinks:
512 72 2024 2 0 2 4 2867 6032
After 5 blinks:
1036288 7 2 20 24 4048 1 4048 8096 28 67 60 32
After 6 blinks:
2097446912 14168 4048 2 0 2 4 40 48 2024 40 48 80 96 2 8 6 7 6 0 3 2
In this example, after blinking six times, you would have 22
stones. After blinking 25
times, you would have 55312
stones!
Consider the arrangement of stones in front of you. How many stones will you have after blinking 25 times?
— Part Two —
The Historians sure are taking a long time. To be fair, the infinite corridors are very large.
How many stones would you have after blinking a total of 75 times?
Puzzle
{:ok, puzzle_input} =
KinoAOC.download_puzzle("2024", "11", System.fetch_env!("LB_AOC_SESSION"))
IO.puts(puzzle_input)
Part One
Code - Part 1
defmodule PartOne do
require Integer
def solve(input) do
IO.puts("--- Part One ---")
IO.puts("Result: #{run(input, 25)}")
end
def run(input, blinks) do
1..blinks
|> Enum.reduce(input, fn _, stones ->
stones
|> String.split(" ", trim: true)
|> Enum.map(fn stone ->
cond do
stone == "0" ->
"1"
has_even_digits(stone) ->
split_stone(stone)
true ->
multiply_by_2024(stone)
end
end)
|> Enum.join(" ")
end)
|> String.split(" ", trim: true)
|> Enum.count()
end
def has_even_digits(stone) do
stone
|> String.length()
|> Integer.is_even()
end
def split_stone(stone) do
stone
|> String.split_at(stone |> String.length() |> div(2))
|> (fn {left, right} ->
right =
right
|> String.to_integer()
|> Integer.to_string()
Enum.join([left, right], " ")
end).()
end
def multiply_by_2024(stone) do
stone
|> String.to_integer()
|> Kernel.*(2024)
|> Integer.to_string()
end
end
Tests - Part 1
ExUnit.start(autorun: false)
defmodule PartOneTest do
use ExUnit.Case, async: true
import PartOne
@input "125 17"
@expected 3
test "part one blink 1" do
assert run(@input, 1) == @expected
end
@input "125 17"
@expected 22
test "part one blink 6" do
assert run(@input, 6) == @expected
end
@input "125 17"
@expected 55312
test "part one blink 25" do
assert run(@input, 25) == @expected
end
end
ExUnit.run()
Solution - Part 1
PartOne.solve(puzzle_input)
Part Two
Code - Part 2
defmodule PartTwo do
require Integer
def solve(input) do
IO.puts("--- Part Two ---")
IO.puts("Result: #{run(input, 75)}")
end
# now, I use a map to store all stones in the reduce
def run(input, blinks) do
stones_map =
input
|> String.split(" ", trim: true)
|> Enum.reduce(%{}, fn stone, stones ->
stones
|> Map.put(stone, 1)
end)
1..blinks
|> Enum.reduce(stones_map, fn _, stones ->
stones
|> Enum.map(fn {stone, amount} ->
cond do
stone == "0" ->
{"1", amount}
has_even_digits(stone) ->
{left, right} = split_stone(stone)
[{left, amount}, {right, amount}]
true ->
{multiply_by_2024(stone), amount}
end
end)
|> List.flatten()
|> Enum.reduce(%{}, fn {stone, amount}, stones ->
stones
|> Map.update(stone, amount, &(&1 + amount))
end)
end)
|> Enum.map(fn {_, amount} -> amount end)
|> Enum.sum()
end
def has_even_digits(stone) do
stone
|> String.length()
|> Integer.is_even()
end
def split_stone(stone) do
stone
|> String.split_at(stone |> String.length() |> div(2))
|> (fn {left, right} ->
right =
right
|> String.to_integer()
|> Integer.to_string()
{left, right}
end).()
end
def multiply_by_2024(stone) do
stone
|> String.to_integer()
|> Kernel.*(2024)
|> Integer.to_string()
end
end
Tests - Part 2
ExUnit.start(autorun: false)
defmodule PartTwoTest do
use ExUnit.Case, async: true
import PartTwo
@input "125 17"
@expected 3
test "part two blink 1" do
assert run(@input, 1) == @expected
end
@input "125 17"
@expected 22
test "part two blink 6" do
assert run(@input, 6) == @expected
end
@input "125 17"
@expected 55312
test "part two blink 25" do
assert run(@input, 25) == @expected
end
end
ExUnit.run()
Solution - Part 2
PartTwo.solve(puzzle_input)