Battle Map
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.8.0", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
Navigation
Overview
You’re developing a 2D tactical combat game.
Characters in your game fight on a grid of potentially infinite size.
Character Attack
You’re going to create a Character.can_attack?/3 function
that expects the following:
- A struct
-
The player’s coordinate
{x, y} -
An enemy’s coordinate
{x, y}
It should then return a boolean.
Wizard
A Wizard can attack in straight or diagonal lines of any length.
We’ve created a Wizard struct below. It does not need to store any information in the struct.
defmodule Wizard do
defstruct []
end
A Barbarian can attack in 2 square radius.
We’ve created a Barbarian struct below. It does not need to store any information in the struct.
defmodule Barbarian do
defstruct []
end
You should be able to check if a character can attack a coordinate {x, y} given their
starting location in {x, y}.
Character.can_attack?(%Barbarian{}, {4, 4}, {6, 6})
true
Character.can_attack?(%Wizard{}, {4, 4}, {6, 6})
true
Example Solution
defprotocol Character do
def can_attack?(character, origin, target)
end
defimpl Character, for: Wizard do
def can_attack?(_character, {init_x, init_y}, {x, y}) do
x_diff = init_x - x
y_diff = init_y - y
init_x == x || init_y == y || abs(x_diff) == abs(y_diff)
end
end
defimpl Character, for: Barbarian do
def can_attack?(_character, {init_x, init_y}, {x, y}) do
x_diff = init_x - x
y_diff = init_y - y
abs(x_diff) <= 2 && abs(y_diff) <= 2
end
end
Create implementations for the Character protocol as documented below. We’ve provided a full suite of tests for you.
defprotocol Character do
@doc """
Determine if a character type can attack based on it's
current position and target position on a grid.
## Examples
iex> Character.can_attack?(%Barbarian{}, {4, 4}, {6, 6})
true
iex> Character.can_attack?(%Wizard{}, {4, 4}, {7, 7})
true
"""
def can_attack?(character, origin, target)
end
ExUnit.start(auto_run: false)
defmodule CharacterTests do
use ExUnit.Case
describe "Barbarian" do
test "can attack within two squares of current position" do
for x <- 2..6, y <- 2..6 do
assert Character.can_attack?(%Barbarian{}, {4, 4}, {x, y})
end
end
test "cannot attack beyond two squares of current position" do
refute Character.can_attack?(%Barbarian{}, {4, 4}, {1, 1})
refute Character.can_attack?(%Barbarian{}, {4, 4}, {7, 7})
refute Character.can_attack?(%Barbarian{}, {4, 4}, {7, 1})
refute Character.can_attack?(%Barbarian{}, {4, 4}, {1, 7})
end
test "logic is not hardcoded to the {4, 4} position" do
refute Character.can_attack?(%Barbarian{}, {3, 3}, {6, 6})
end
end
describe "Wizard" do
test "can attack in eight directions" do
# up, up-right, right, down-right, down, down-left, left, up-left
assert Character.can_attack?(%Wizard{}, {4, 4}, {4, 5})
assert Character.can_attack?(%Wizard{}, {4, 4}, {5, 5})
assert Character.can_attack?(%Wizard{}, {4, 4}, {5, 4})
assert Character.can_attack?(%Wizard{}, {4, 4}, {5, 3})
assert Character.can_attack?(%Wizard{}, {4, 4}, {4, 3})
assert Character.can_attack?(%Wizard{}, {4, 4}, {3, 3})
assert Character.can_attack?(%Wizard{}, {4, 4}, {3, 4})
assert Character.can_attack?(%Wizard{}, {4, 4}, {3, 5})
end
test "cannot attack invalid squares" do
refute Character.can_attack?(%Wizard{}, {4, 4}, {6, 5})
refute Character.can_attack?(%Wizard{}, {4, 4}, {2, 5})
refute Character.can_attack?(%Wizard{}, {4, 4}, {3, 2})
refute Character.can_attack?(%Wizard{}, {4, 4}, {6, 3})
end
end
end
ExUnit.run()
Custom Character (BONUS)
Create your own customer character with an attack pattern than you decide on. It should not match the existing characters.
For example, you might create an Archer who can only attack in a 3 radius square.
Character.can_attack?(%Archer{}, {4, 4}, {7, 7})
true
Implement your custom character below.
Mark As Completed
file_name = Path.basename(Regex.replace(~r/#.+/, __ENV__.file, ""), ".livemd")
save_name =
case Path.basename(__DIR__) do
"reading" -> "battle_map_reading"
"exercises" -> "battle_map_exercise"
end
progress_path = __DIR__ <> "/../progress.json"
existing_progress = File.read!(progress_path) |> Jason.decode!()
default = Map.get(existing_progress, save_name, false)
form =
Kino.Control.form(
[
completed: input = Kino.Input.checkbox("Mark As Completed", default: default)
],
report_changes: true
)
Task.async(fn ->
for %{data: %{completed: completed}} <- Kino.Control.stream(form) do
File.write!(
progress_path,
Jason.encode!(Map.put(existing_progress, save_name, completed), pretty: true)
)
end
end)
form
Commit Your Progress
Run the following in your command line from the curriculum folder to track and save your progress in a Git commit.
Ensure that you do not already have undesired or unrelated changes by running git status or by checking the source control tab in Visual Studio Code.
$ git checkout -b battle-map-exercise
$ git add .
$ git commit -m "finish battle map exercise"
$ git push origin battle-map-exercise
Create a pull request from your battle-map-exercise branch to your solutions branch.
Please do not create a pull request to the DockYard Academy repository as this will spam our PR tracker.
DockYard Academy Students Only:
Notify your teacher by including @BrooklinJazz in your PR description to get feedback.
You (or your teacher) may merge your PR into your solutions branch after review.
If you are interested in joining the next academy cohort, sign up here to receive more news when it is available.
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|---|---|
| Consumable Protocol | Recursion |