Pokemon Battle
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.8.0", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
Navigation
Overview
You’re going to create a pokemon battle game. If you’re not familiar with pokemon, it’s a game where elemental creatures battle.
You’re going to represent pokemon using a Pokemon struct with the keys :name, :type, :health, :attack, and :speed. Enforce that all keys must have a value.
-
:nameis a string. -
:typewill be an atom of either:grass,:water, or:fire -
:healthwill be an integer with a default value of20 -
:attackwill be an integer with a default value of5 -
:speedwill be an integer
You do not need to validate the data types for the keys above.
These are simply the expected data types for each Pokemon struct instance.
%Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
Then implement the Pokemon.attack/2 function according to the documented examples.
attacker = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
defender = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
Pokemon.attack(attacker, defender)
# output: subtract attack from health to return an updated pokemon struct
%Pokemon{name: "Bulbasaur", type: :grass, health: 15, attack: 5, speed: 20}
Pokemon.attack/2 should apply double damage if the pokemon has a type advantage, and half damage if the pokemon has a type disadvantage.
The advantages are:
-
:fireis strong against:grass -
:grassis strong against:water -
:wateris strong against:fire -
:fireis weak against:water -
:grassis weak against:fire -
:wateris weak against:grass - the same type should deal normal damage.
attacker = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
defender = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
Pokemon.attack(attacker, defender)
# output: subtract attack (doubled) from health to return an updated pokemon struct
%Pokemon{name: "Bulbasaur", type: :grass, health: 10, attack: 5, speed: 20}
defmodule Pokemon do
@moduledoc """
Pokemon
## Examples
iex> %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
%Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
iex> %Pokemon{name: "Charmander", type: :fire, speed: 20}
%Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
"""
@doc """
subtract the attack damage of an attacker from the defender's health.
return an updated pokemon struct, and take type advantage into consideration.
## Examples
Same Type
iex> attacker = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
iex> defender = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
iex> Pokemon.attack(attacker, defender)
%Pokemon{name: "Charmander", type: :fire, health: 15, attack: 5, speed: 20}
Type Disadvantage
iex> attacker = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
iex> defender = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
iex> Pokemon.attack(attacker, defender)
%Pokemon{name: "Charmander", type: :fire, health: 17.5, attack: 5, speed: 20}
Type Advantage
iex> attacker = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
iex> defender = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
iex> Pokemon.attack(attacker, defender)
%Pokemon{name: "Bulbasaur", type: :grass, health: 10, attack: 5, speed: 20}
"""
def attack(attacker, defender) do
end
end
Consider using the following Elixir cell to test your solution.
Pokemon Instances
Bind three variables charmander, bulbasaur, and squirtle to an instance of a Pokemon struct with the following information.
classDiagram
class charmander {
name: "Charmander"
type: :fire
health: 20
attack: 5
speed: 20
}
class bulbasaur {
name: "Bulbasar"
type: :grass
health: 20
attack: 5
speed: 20
}
class squirtle {
name: "Squirtle"
type: :water
health: 20
attack: 5
speed: 20
}
Use may these three structs to test your Pokemon.attack/2 function.
Example solution
charmander = %Pokemon{name: "Charmander", type: :fire, health: 20, attack: 5, speed: 20}
bulbasaur = %Pokemon{name: "Bulbasaur", type: :grass, health: 20, attack: 5, speed: 20}
squirtle = %Pokemon{name: "Squirtle", type: :water, health: 20, attack: 5, speed: 20}
# Testing Example
Pokemon.attack(charmander, bulbasaur)
Enter your solution below.
Mark As Completed
file_name = Path.basename(Regex.replace(~r/#.+/, __ENV__.file, ""), ".livemd")
save_name =
case Path.basename(__DIR__) do
"reading" -> "pokemon_battle_reading"
"exercises" -> "pokemon_battle_exercise"
end
progress_path = __DIR__ <> "/../progress.json"
existing_progress = File.read!(progress_path) |> Jason.decode!()
default = Map.get(existing_progress, save_name, false)
form =
Kino.Control.form(
[
completed: input = Kino.Input.checkbox("Mark As Completed", default: default)
],
report_changes: true
)
Task.async(fn ->
for %{data: %{completed: completed}} <- Kino.Control.stream(form) do
File.write!(
progress_path,
Jason.encode!(Map.put(existing_progress, save_name, completed), pretty: true)
)
end
end)
form
Commit Your Progress
Run the following in your command line from the curriculum folder to track and save your progress in a Git commit.
Ensure that you do not already have undesired or unrelated changes by running git status or by checking the source control tab in Visual Studio Code.
$ git checkout -b pokemon-battle-exercise
$ git add .
$ git commit -m "finish pokemon battle exercise"
$ git push origin pokemon-battle-exercise
Create a pull request from your pokemon-battle-exercise branch to your solutions branch.
Please do not create a pull request to the DockYard Academy repository as this will spam our PR tracker.
DockYard Academy Students Only:
Notify your teacher by including @BrooklinJazz in your PR description to get feedback.
You (or your teacher) may merge your PR into your solutions branch after review.
If you are interested in joining the next academy cohort, sign up here to receive more news when it is available.
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