Rock Paper Scissors
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.8.0", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
Navigation
Setup
Ensure you type the ea keyboard shortcut to evaluate all Elixir cells before starting. Alternatively you can evaluate the Elixir cells as you read.
Create the Perfect AI
You’re going to create the perfect AI for rock paper scissors that will always win.
flowchart LR
scissors --beats--> paper --beats--> rock --beats--> scissors
Generate a random player choice of :rock ,:paper, or :scissors or manually enter :rock, :paper, and :scissors to determine your program works correctly.
player_choice = Enum.random([:rock, :paper, :scissors])
Then, return the winning choice of either :rock, :paper, or :scissors that beats the player’s choice.
Example solution
player_choice = :scissors
case player_choice do
:rock -> :paper
:paper -> :scissors
:scissors -> :rock
end
Enter your solution below.
Create Two Player Rock Paper Scissors
Now that you know how to create a rock paper scissors AI, you’re going to create a two player game of rock paper scissors.
Bind a player1_choice and player2_choice variable to :rock, :paper, or :scissors.
-
If
player1_choicebeatsplayer2_choice, return"Player 1 wins!". -
If
player2_choicebeatsplayer1_choice, return"Player 2 wins!". -
If both players have the same choice, then return
"Draw".Example solution
player1 = :rock player2 = :scissors case {player1, player2} do {:rock, :scissors} -> "Player 1 Wins!" {:paper, :rock} -> "Player 1 Wins!" {:scissors, :paper} -> "Player 1 Wins!" {:rock, :paper} -> "Player 2 Wins!" {:paper, :scissors} -> "Player 2 Wins!" {:scissors, :rock} -> "Player 2 Wins!" {_same, _same} -> "Draw" endYou can also reduce code repetition using functions and the
inkeyword to check if the value exists in a list.player1 = :rock player2 = :scissors beats? = fn choice1, choice2 -> {choice1, choice2} in [{:rock, :scissors}, {:paper, :rock}, {:scissors, :paper}] end cond do beats?(player1, player2) -> "Player1" beats?(player2, player1) -> "Player2" player1 == player2 -> "Draw" end
Enter your solution below.
Mark As Completed
file_name = Path.basename(Regex.replace(~r/#.+/, __ENV__.file, ""), ".livemd")
save_name =
case Path.basename(__DIR__) do
"reading" -> "rock_paper_scissors_reading"
"exercises" -> "rock_paper_scissors_exercise"
end
progress_path = __DIR__ <> "/../progress.json"
existing_progress = File.read!(progress_path) |> Jason.decode!()
default = Map.get(existing_progress, save_name, false)
form =
Kino.Control.form(
[
completed: input = Kino.Input.checkbox("Mark As Completed", default: default)
],
report_changes: true
)
Task.async(fn ->
for %{data: %{completed: completed}} <- Kino.Control.stream(form) do
File.write!(
progress_path,
Jason.encode!(Map.put(existing_progress, save_name, completed), pretty: true)
)
end
end)
form
Commit Your Progress
Run the following in your command line from the curriculum folder to track and save your progress in a Git commit.
Ensure that you do not already have undesired or unrelated changes by running git status or by checking the source control tab in Visual Studio Code.
$ git checkout -b rock-paper-scissors-exercise
$ git add .
$ git commit -m "finish rock paper scissors exercise"
$ git push origin rock-paper-scissors-exercise
Create a pull request from your rock-paper-scissors-exercise branch to your solutions branch.
Please do not create a pull request to the DockYard Academy repository as this will spam our PR tracker.
DockYard Academy Students Only:
Notify your teacher by including @BrooklinJazz in your PR description to get feedback.
You (or your teacher) may merge your PR into your solutions branch after review.
If you are interested in joining the next academy cohort, sign up here to receive more news when it is available.
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