With Points
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.8.0", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
Navigation
With Points
You’re going to create a Points module which determines the total score of each team in a generic game after three rounds.
game = %{
team1_name: "Team Team",
team2_name: "Exersport",
round1: %{
team1: 10,
team2: 20
},
round2: %{
team1: 30,
team2: 10
},
round3: %{
team1: 25,
team2: 30
}
}
Points.tally(game)
%{"Team Team" => 65, "Exersport" => 60}
Use with to ensure the following:
-
If the
gameprovided does not have a:team1_nameorteam2_namekeys return{:error, :invalid}. -
If the
gamedoes not have around1,round2, orround3key, each with:team1and:team2keys return{:error, :invalid}.
Example Solution
defmodule Points do
def tally(game) do
with %{team1_name: team1, team2_name: team2} <- game,
%{round1: %{team1: t1r1, team2: t2r1}} <- game,
%{round2: %{team1: t1r2, team2: t2r2}} <- game,
%{round3: %{team1: t1r3, team2: t2r3}} <- game do
%{}
|> Map.put(team1, t1r1 + t1r2 + t1r3)
|> Map.put(team2, t2r1 + t2r2 + t2r3)
else
error ->
IO.inspect(error)
{:error, :invalid}
end
end
end
Enter your solution below.
defmodule Points do
@doc """
Tally points in a generic three round game.
A valid game will return the teams and their total scores in a map.
iex> game = %{team1_name: "Team Team", team2_name: "Exersport", round1: %{team1: 10, team2: 20}, round2: %{team1: 30, team2: 10}, round3: %{team1: 25, team2: 30}}
iex> Points.tally(game)
%{"Team Team" => 65, "Exersport" => 60}
The `game` must have a `team1_name` and `team2_name` keys.
iex> Points.tally(%{no_team_names: true})
{:error, :invalid}
The `game` must have a `round1`, `round2`, and `round3` keys.
iex> Points.tally(%{team1_name: "name1", team2_name: "name2"})
{:error, :invalid}
"""
def tally(game) do
with %{team1_name: team1, team2_name: team2} <- game,
%{round1: %{team1: t1r1, team2: t2r1}} <- game,
%{round2: %{team1: t1r2, team2: t2r2}} <- game,
%{round3: %{team1: t1r3, team2: t2r3}} <- game do
%{}
|> Map.put(team1, t1r1 + t1r2 + t1r3)
|> Map.put(team2, t2r1 + t2r2 + t2r3)
else
error ->
{:error, :invalid}
end
end
end
Mark As Completed
file_name = Path.basename(Regex.replace(~r/#.+/, __ENV__.file, ""), ".livemd")
save_name =
case Path.basename(__DIR__) do
"reading" -> "with_points_reading"
"exercises" -> "with_points_exercise"
end
progress_path = __DIR__ <> "/../progress.json"
existing_progress = File.read!(progress_path) |> Jason.decode!()
default = Map.get(existing_progress, save_name, false)
form =
Kino.Control.form(
[
completed: input = Kino.Input.checkbox("Mark As Completed", default: default)
],
report_changes: true
)
Task.async(fn ->
for %{data: %{completed: completed}} <- Kino.Control.stream(form) do
File.write!(
progress_path,
Jason.encode!(Map.put(existing_progress, save_name, completed), pretty: true)
)
end
end)
form
Commit Your Progress
Run the following in your command line from the curriculum folder to track and save your progress in a Git commit.
Ensure that you do not already have undesired or unrelated changes by running git status or by checking the source control tab in Visual Studio Code.
$ git checkout -b with-points-exercise
$ git add .
$ git commit -m "finish with points exercise"
$ git push origin with-points-exercise
Create a pull request from your with-points-exercise branch to your solutions branch.
Please do not create a pull request to the DockYard Academy repository as this will spam our PR tracker.
DockYard Academy Students Only:
Notify your teacher by including @BrooklinJazz in your PR description to get feedback.
You (or your teacher) may merge your PR into your solutions branch after review.
If you are interested in joining the next academy cohort, sign up here to receive more news when it is available.
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