Advent of Code 2022
Mix.install([
{:kino, "~> 0.7.0"},
{:vega_lite, "~> 0.1.5"},
{:kino_vega_lite, "~> 0.1.5"}
])
The Game
Santa’s reindeer typically eat regular reindeer food, but they need a lot of magical energy to deliver presents on Christmas. For that, their favorite snack is a special type of star fruit that only grows deep in the jungle. The Elves have brought you on their annual expedition to the grove where the fruit grows.
To supply enough magical energy, the expedition needs to retrieve a minimum of fifty stars by December 25th. Although the Elves assure you that the grove has plenty of fruit, you decide to grab any fruit you see along the way, just in case.
Collect stars by solving puzzles. Two puzzles will be made available on each day in the Advent calendar; the second puzzle is unlocked when you complete the first. Each puzzle grants one star. Good luck!
— Day 1: Calorie Counting —
Description The jungle must be too overgrown and difficult to navigate in vehicles or access from the air; the Elves’ expedition traditionally goes on foot. As your boats approach land, the Elves begin taking inventory of their supplies. One important consideration is food - in particular, the number of Calories each Elf is carrying (your puzzle input).
The Elves take turns writing down the number of Calories contained by the various meals, snacks, rations, etc. that they’ve brought with them, one item per line. Each Elf separates their own inventory from the previous Elf’s inventory (if any) by a blank line.
For example, suppose the Elves finish writing their items’ Calories and end up with the following list:
1000 2000 3000
4000
5000 6000
7000 8000 9000
10000 This list represents the Calories of the food carried by five Elves:
The first Elf is carrying food with 1000, 2000, and 3000 Calories, a total of 6000 Calories. The second Elf is carrying one food item with 4000 Calories. The third Elf is carrying food with 5000 and 6000 Calories, a total of 11000 Calories. The fourth Elf is carrying food with 7000, 8000, and 9000 Calories, a total of 24000 Calories. The fifth Elf is carrying one food item with 10000 Calories. In case the Elves get hungry and need extra snacks, they need to know which Elf to ask: they’d like to know how many Calories are being carried by the Elf carrying the most Calories. In the example above, this is 24000 (carried by the fourth Elf).
Find the Elf carrying the most Calories. How many total Calories is that Elf carrying?
calories_input = Kino.Input.textarea("calories")
calories = Kino.Input.read(calories_input)
defmodule Elves do
def count_calories(calories) do
calories
|> String.split("\n\n")
|> Enum.map(&String.split(&1))
|> Enum.map(&Enum.reduce(&1, 0, fn v, acc -> String.to_integer(v) + acc end))
end
end
max = Elves.count_calories(calories) |> Enum.max()
penultimate =
Elves.count_calories(calories)
|> List.delete(max)
|> Enum.max()
antepenultimate =
Elves.count_calories(calories)
|> List.delete(max)
|> List.delete(penultimate)
|> Enum.max()
top_three = max + penultimate + antepenultimate
— Day 2: Rock Paper Scissors —
Description The Elves begin to set up camp on the beach. To decide whose tent gets to be closest to the snack storage, a giant Rock Paper Scissors tournament is already in progress.
Rock Paper Scissors is a game between two players. Each game contains many rounds; in each round, the players each simultaneously choose one of Rock, Paper, or Scissors using a hand shape. Then, a winner for that round is selected: Rock defeats Scissors, Scissors defeats Paper, and Paper defeats Rock. If both players choose the same shape, the round instead ends in a draw.
Appreciative of your help yesterday, one Elf gives you an encrypted strategy guide (your puzzle input) that they say will be sure to help you win. “The first column is what your opponent is going to play: A for Rock, B for Paper, and C for Scissors. The second column–“ Suddenly, the Elf is called away to help with someone’s tent.
The second column, you reason, must be what you should play in response: X for Rock, Y for Paper, and Z for Scissors. Winning every time would be suspicious, so the responses must have been carefully chosen.
The winner of the whole tournament is the player with the highest score. Your total score is the sum of your scores for each round. The score for a single round is the score for the shape you selected (1 for Rock, 2 for Paper, and 3 for Scissors) plus the score for the outcome of the round (0 if you lost, 3 if the round was a draw, and 6 if you won).
Since you can’t be sure if the Elf is trying to help you or trick you, you should calculate the score you would get if you were to follow the strategy guide.
For example, suppose you were given the following strategy guide:
col A | col B |
---|---|
A | Y |
B | X |
C | Z |
This strategy guide predicts and recommends the following:
In the first round, your opponent will choose Rock (A), and you should choose Paper (Y). This ends in a win for you with a score of 8 (2 because you chose Paper + 6 because you won). In the second round, your opponent will choose Paper (B), and you should choose Rock (X). This ends in a loss for you with a score of 1 (1 + 0). The third round is a draw with both players choosing Scissors, giving you a score of 3 + 3 = 6. In this example, if you were to follow the strategy guide, you would get a total score of 15 (8 + 1 + 6).
What would your total score be if everything goes exactly according to your strategy guide?
strategy_input = Kino.Input.textarea("strategy_input")
rock = 1
paper = 2
scissors = 3
lose = 0
draw = 3
win = 6
outcome = %{
"A X" => lose + scissors,
"A Y" => draw + rock,
"A Z" => win + paper,
"B X" => lose + rock,
"B Y" => draw + paper,
"B Z" => win + scissors,
"C X" => lose + paper,
"C Y" => draw + scissors,
"C Z" => win + rock
}
strategy_guide = Kino.Input.read(strategy_input) |> String.split("\n")
Enum.reduce(strategy_guide, 0, fn round, acc -> outcome[round] + acc end)
— Day 3: Rucksack Reorganization —
Description One Elf has the important job of loading all of the rucksacks with supplies for the jungle journey. Unfortunately, that Elf didn’t quite follow the packing instructions, and so a few items now need to be rearranged.
Each rucksack has two large compartments. All items of a given type are meant to go into exactly one of the two compartments. The Elf that did the packing failed to follow this rule for exactly one item type per rucksack.
The Elves have made a list of all of the items currently in each rucksack (your puzzle input), but they need your help finding the errors. Every item type is identified by a single lowercase or uppercase letter (that is, a and A refer to different types of items).
The list of items for each rucksack is given as characters all on a single line. A given rucksack always has the same number of items in each of its two compartments, so the first half of the characters represent items in the first compartment, while the second half of the characters represent items in the second compartment.
For example, suppose you have the following list of contents from six rucksacks:
rucksacks |
---|
vJrwpWtwJgWrhcsFMMfFFhFp |
jqHRNqRjqzjGDLGLrsFMfFZSrLrFZsSL |
PmmdzqPrVvPwwTWBwg |
wMqvLMZHhHMvwLHjbvcjnnSBnvTQFn |
ttgJtRGJQctTZtZT |
CrZsJsPPZsGzwwsLwLmpwMDw |
The first rucksack contains the items vJrwpWtwJgWrhcsFMMfFFhFp, which means its first compartment contains the items vJrwpWtwJgWr, while the second compartment contains the items hcsFMMfFFhFp. The only item type that appears in both compartments is lowercase p. The second rucksack’s compartments contain jqHRNqRjqzjGDLGL and rsFMfFZSrLrFZsSL. The only item type that appears in both compartments is uppercase L. The third rucksack’s compartments contain PmmdzqPrV and vPwwTWBwg; the only common item type is uppercase P. The fourth rucksack’s compartments only share item type v. The fifth rucksack’s compartments only share item type t. The sixth rucksack’s compartments only share item type s. To help prioritize item rearrangement, every item type can be converted to a priority:
Lowercase item types a through z have priorities 1 through 26. Uppercase item types A through Z have priorities 27 through 52. In the above example, the priority of the item type that appears in both compartments of each rucksack is 16 (p), 38 (L), 42 (P), 22 (v), 20 (t), and 19 (s); the sum of these is 157.
Find the item type that appears in both compartments of each rucksack. What is the sum of the priorities of those item types?
rucksacks_input = Kino.Input.textarea("rucksacks_input")
rucksacks = Kino.Input.read(rucksacks_input) |> String.split()
defmodule Rucksacks do
def find_common_item({first, second} = _compartments) do
Enum.find(String.graphemes(first), fn fchar ->
Enum.find(String.graphemes(second), fn schar -> fchar === schar end)
end)
end
def find_common_item({first, second, third} = _compartments) do
Enum.find(String.graphemes(first), fn fchar ->
Enum.find(String.graphemes(second), fn schar ->
Enum.find(String.graphemes(third), fn tchar -> fchar === schar && schar === tchar end)
end)
end)
end
def split_all(rucksacks) do
Enum.map(rucksacks, &split(&1))
end
def split(rucksack) do
String.split_at(rucksack, div(String.length(rucksack), 2))
end
def item_priority() do
alphabet = for(n <- ?a..?z, do: <>) ++ for(n <- ?A..?Z, do: <>)
Map.new(alphabet, fn letter -> {letter, Enum.find_index(alphabet, &(&1 === letter)) + 1} end)
end
end
import Rucksacks
split_all(rucksacks)
|> Enum.map(&find_common_item(&1))
|> Enum.reduce(0, fn letter, acc -> item_priority()[letter] + acc end)
part 2
Part 2 As you finish identifying the misplaced items, the Elves come to you with another issue.
For safety, the Elves are divided into groups of three. Every Elf carries a badge that identifies their group. For efficiency, within each group of three Elves, the badge is the only item type carried by all three Elves. That is, if a group’s badge is item type B, then all three Elves will have item type B somewhere in their rucksack, and at most two of the Elves will be carrying any other item type.
The problem is that someone forgot to put this year’s updated authenticity sticker on the badges. All of the badges need to be pulled out of the rucksacks so the new authenticity stickers can be attached.
Additionally, nobody wrote down which item type corresponds to each group’s badges. The only way to tell which item type is the right one is by finding the one item type that is common between all three Elves in each group.
Every set of three lines in your list corresponds to a single group, but each group can have a different badge item type. So, in the above example, the first group’s rucksacks are the first three lines:
vJrwpWtwJgWrhcsFMMfFFhFp |
jqHRNqRjqzjGDLGLrsFMfFZSrLrFZsSL |
PmmdzqPrVvPwwTWBwg |
And the second group’s rucksacks are the next three lines:
wMqvLMZHhHMvwLHjbvcjnnSBnvTQFn |
ttgJtRGJQctTZtZT |
CrZsJsPPZsGzwwsLwLmpwMDw |
In the first group, the only item type that appears in all three rucksacks is lowercase r; this must be their badges. In the second group, their badge item type must be Z.
Priorities for these items must still be found to organize the sticker attachment efforts: here, they are 18 (r) for the first group and 52 (Z) for the second group. The sum of these is 70.
Find the item type that corresponds to the badges of each three-Elf group. What is the sum of the priorities of those item types?
import Rucksacks
Enum.chunk_every(rucksacks, 3)
|> Enum.map(&List.to_tuple(&1))
|> Enum.map(&find_common_item(&1))
|> Enum.reduce(0, fn letter, acc -> item_priority()[letter] + acc end)
— Day 4: Camp Cleanup —
Description Space needs to be cleared before the last supplies can be unloaded from the ships, and so several Elves have been assigned the job of cleaning up sections of the camp. Every section has a unique ID number, and each Elf is assigned a range of section IDs.
However, as some of the Elves compare their section assignments with each other, they’ve noticed that many of the assignments overlap. To try to quickly find overlaps and reduce duplicated effort, the Elves pair up and make a big list of the section assignments for each pair (your puzzle input).
For example, consider the following list of section assignment pairs:
2-4,6-8
2-3,4-5
5-7,7-9
2-8,3-7
6-6,4-6
2-6,4-8
For the first few pairs, this list means:
Within the first pair of Elves, the first Elf was assigned sections 2-4 (sections 2, 3, and 4), while the second Elf was assigned sections 6-8 (sections 6, 7, 8). The Elves in the second pair were each assigned two sections. The Elves in the third pair were each assigned three sections: one got sections 5, 6, and 7, while the other also got 7, plus 8 and 9. This example list uses single-digit section IDs to make it easier to draw; your actual list might contain larger numbers. Visually, these pairs of section assignments look like this:
.234..... 2-4
.....678. 6-8
.23...... 2-3
...45.... 4-5
....567.. 5-7
......789 7-9
.2345678. 2-8
..34567.. 3-7
.....6... 6-6
...456... 4-6
.23456... 2-6
...45678. 4-8
Some of the pairs have noticed that one of their assignments fully contains the other. For example, 2-8 fully contains 3-7, and 6-6 is fully contained by 4-6. In pairs where one assignment fully contains the other, one Elf in the pair would be exclusively cleaning sections their partner will already be cleaning, so these seem like the most in need of reconsideration. In this example, there are 2 such pairs.
In how many assignment pairs does one range fully contain the other?
assignments_input = Kino.Input.textarea("assignments")
assignments =
Kino.Input.read(assignments_input)
|> String.split()
|> Enum.map(&(String.split(&1, ",") |> List.to_tuple()))
defmodule Assignments do
def unzip({x, y} = _range) do
String.split(x <> "-" <> y, "-")
|> Enum.map(&String.to_integer(&1))
|> List.to_tuple()
end
def range_contains({a, b, c, d} = _range, accumulator) do
contains = (a <= c && b >= d) || (c <= a && d >= b)
if contains, do: accumulator + 1, else: accumulator
end
# "1-59", "28-60"
def range_overlaps({a, b, c, d} = _range, accumulator) do
overlap = (a <= c && b >= c) || (c <= a && d >= a)
if overlap, do: accumulator + 1, else: accumulator
end
end
import Assignments
assignments
|> Enum.map(&unzip(&1))
|> Enum.reduce(0, fn range, acc -> range_contains(range, acc) end)
Part 2
Description It seems like there is still quite a bit of duplicate work planned. Instead, the Elves would like to know the number of pairs that overlap at all.
In the above example, the first two pairs (2-4,6-8
and 2-3,4-5
) don’t overlap, while the remaining four pairs 5-7,7-9
, 2-8,3-7
, 6-6,4-6
, 2-6,4-8
do overlap:
5-7,7-9
overlaps in a single section, 7.
2-8,3-7
overlaps all of the sections 3 through 7.
6-6,4-6
overlaps in a single section, 6.
2-6,4-8
overlaps in sections 4, 5, and 6.
So, in this example, the number of overlapping assignment pairs is 4.
In how many assignment pairs do the ranges overlap?
import Assignments
assignments
|> Enum.map(&unzip(&1))
|> Enum.reduce(0, fn range, acc -> range_overlaps(range, acc) end)
— Day 5: Supply Stacks —
Description The expedition can depart as soon as the final supplies have been unloaded from the ships. Supplies are stored in stacks of marked crates, but because the needed supplies are buried under many other crates, the crates need to be rearranged.
The ship has a giant cargo crane capable of moving crates between stacks. To ensure none of the crates get crushed or fall over, the crane operator will rearrange them in a series of carefully-planned steps. After the crates are rearranged, the desired crates will be at the top of each stack.
The Elves don’t want to interrupt the crane operator during this delicate procedure, but they forgot to ask her which crate will end up where, and they want to be ready to unload them as soon as possible so they can embark.
They do, however, have a drawing of the starting stacks of crates and the rearrangement procedure (your puzzle input). For example:
[D]
[N] [C]
[Z] [M] [P]
1 2 3
move 1 from 2 to 1
move 3 from 1 to 3
move 2 from 2 to 1
move 1 from 1 to 2
In this example, there are three stacks of crates. Stack 1 contains two crates: crate Z is on the bottom, and crate N is on top. Stack 2 contains three crates; from bottom to top, they are crates M, C, and D. Finally, stack 3 contains a single crate, P.
Then, the rearrangement procedure is given. In each step of the procedure, a quantity of crates is moved from one stack to a different stack. In the first step of the above rearrangement procedure, one crate is moved from stack 2 to stack 1, resulting in this configuration:
[D]
[N] [C]
[Z] [M] [P]
1 2 3
In the second step, three crates are moved from stack 1 to stack 3. Crates are moved one at a time, so the first crate to be moved (D) ends up below the second and third crates:
[Z]
[N]
[C] [D]
[M] [P]
1 2 3
Then, both crates are moved from stack 2 to stack 1. Again, because crates are moved one at a time, crate C ends up below crate M:
[Z]
[N]
[M] [D]
[C] [P]
1 2 3
Finally, one crate is moved from stack 1 to stack 2:
[Z]
[N]
[D]
[C] [M] [P]
1 2 3
The Elves just need to know which crate will end up on top of each stack; in this example, the top crates are C in stack 1, M in stack 2, and Z in stack 3, so you should combine these together and give the Elves the message CMZ.
After the rearrangement procedure completes, what crate ends up on top of each stack?
crates_input = Kino.Input.textarea("crates")
instructions_input = Kino.Input.textarea("instructions")
instructions =
Kino.Input.read(instructions_input)
|> String.split("\n")
crates = Kino.Input.read(crates_input)
defmodule SupplyStacks do
def parse_crates(input) do
String.split(input, "\n")
|> Enum.map(&String.replace(&1, " ", " [-]"))
|> Enum.map(&String.replace(&1, ["[", "]", " "], ""))
|> Enum.map(&String.graphemes(&1))
end
def rowify_stacks(stacks) do
stacks
|> Enum.zip()
|> Enum.map(&Tuple.delete_at(&1, 8))
|> Enum.map(&Tuple.to_list(&1))
|> Enum.map(&Enum.reject(&1, fn s -> s == "-" end))
end
def parse_instructions(instructions) do
Enum.map(instructions, &parse_move(&1))
end
def parse_move(move) do
move
|> String.split()
|> Enum.flat_map(fn i ->
case Integer.parse(i) do
{int, _str} -> [int]
:error -> []
end
end)
|> List.to_tuple()
|> (fn {qty, from, to} -> {qty, from - 1, to - 1} end).()
end
def move_crates(crates, moves, index) do
{qty, from, to} = Enum.at(moves, index)
take = Enum.at(crates, from) |> Enum.slice(0..(qty - 1))
from_stack = Enum.drop(Enum.at(crates, from), qty)
to_stack = take ++ Enum.at(crates, to)
crates =
crates
|> List.replace_at(from, from_stack)
|> List.replace_at(to, to_stack)
index = index + 1
if index < length(moves) do
move_crates(crates, moves, index)
else
crates
end
end
def parse_results(crates) do
crates
|> Enum.map(&List.first(&1))
|> List.to_string()
end
end
import SupplyStacks
moves = parse_instructions(instructions)
crates
|> parse_crates()
|> rowify_stacks()
|> move_crates(moves, 0)
|> parse_results()
— Day 6: Tuning Trouble —
The preparations are finally complete; you and the Elves leave camp on foot and begin to make your way toward the star fruit grove.
As you move through the dense undergrowth, one of the Elves gives you a handheld device. He says that it has many fancy features, but the most important one to set up right now is the communication system.
However, because he’s heard you have significant experience dealing with signal-based systems, he convinced the other Elves that it would be okay to give you their one malfunctioning device - surely you’ll have no problem fixing it.
As if inspired by comedic timing, the device emits a few colorful sparks.
To be able to communicate with the Elves, the device needs to lock on to their signal. The signal is a series of seemingly-random characters that the device receives one at a time.
To fix the communication system, you need to add a subroutine to the device that detects a start-of-packet marker in the datastream. In the protocol being used by the Elves, the start of a packet is indicated by a sequence of four characters that are all different.
The device will send your subroutine a datastream buffer (your puzzle input); your subroutine needs to identify the first position where the four most recently received characters were all different. Specifically, it needs to report the number of characters from the beginning of the buffer to the end of the first such four-character marker.
For example, suppose you receive the following datastream buffer:
mjqjpqmgbljsphdztnvjfqwrcgsmlb
After the first three characters (mjq) have been received, there haven’t been enough characters received yet to find the marker. The first time a marker could occur is after the fourth character is received, making the most recent four characters mjqj. Because j is repeated, this isn’t a marker.
The first time a marker appears is after the seventh character arrives. Once it does, the last four characters received are jpqm, which are all different. In this case, your subroutine should report the value 7, because the first start-of-packet marker is complete after 7 characters have been processed.
Here are a few more examples:
-
bvwbjplbgvbhsrlpgdmjqwftvncz
: first marker after character 5 -
nppdvjthqldpwncqszvftbrmjlhg
: first marker after character 6 -
nznrnfrfntjfmvfwmzdfjlvtqnbhcprsg
: first marker after character 10 -
zcfzfwzzqfrljwzlrfnpqdbhtmscgvjw
: first marker after character 11
How many characters need to be processed before the first start-of-packet marker is detected?
signal_input = Kino.Input.textarea("signal_input")
signal = Kino.Input.read(signal_input)
length = String.length(signal)
slices =
for i <- 0..length do
String.slice(signal, i..(i + 13))
|> String.graphemes()
end
pattern =
Enum.find(slices, &(Enum.uniq(&1) === &1))
|> Enum.join()
length =
String.replace(signal, pattern, "*", global: false)
|> String.split("*")
|> List.first()
|> String.length()
length + 14
— Part Two —
Your device’s communication system is correctly detecting packets, but still isn’t working. It looks like it also needs to look for messages.
A start-of-message marker is just like a start-of-packet marker, except it consists of 14 distinct characters rather than 4.
Here are the first positions of start-of-message markers for all of the above examples:
-
mjqjpqmgbljsphdztnvjfqwrcgsmlb
: first marker after character 19 -
bvwbjplbgvbhsrlpgdmjqwftvncz
: first marker after character 23 -
nppdvjthqldpwncqszvftbrmjlhg
: first marker after character 23 -
nznrnfrfntjfmvfwmzdfjlvtqnbhcprsg
: first marker after character 29 -
zcfzfwzzqfrljwzlrfnpqdbhtmscgvjw
: first marker after character 26
How many characters need to be processed before the first start-of-message marker is detected?
— Day 7: No Space Left On Device —
You can hear birds chirping and raindrops hitting leaves as the expedition proceeds. Occasionally, you can even hear much louder sounds in the distance; how big do the animals get out here, anyway?
The device the Elves gave you has problems with more than just its communication system. You try to run a system update:
$ system-update --please --pretty-please-with-sugar-on-top
Error: No space left on device
Perhaps you can delete some files to make space for the update?
You browse around the filesystem to assess the situation and save the resulting terminal output (your puzzle input). For example:
$ cd /
$ ls
dir a
14848514 b.txt
8504156 c.dat
dir d
$ cd a
$ ls
dir e
29116 f
2557 g
62596 h.lst
$ cd e
$ ls
584 i
$ cd ..
$ cd ..
$ cd d
$ ls
4060174 j
8033020 d.log
5626152 d.ext
7214296 k
The filesystem consists of a tree of files (plain data) and directories (which can contain other directories or files). The outermost directory is called /. You can navigate around the filesystem, moving into or out of directories and listing the contents of the directory you’re currently in.
Within the terminal output, lines that begin with $ are commands you executed, very much like some modern computers:
cd means change directory. This changes which directory is the current directory, but the specific result depends on the argument: cd x moves in one level: it looks in the current directory for the directory named x and makes it the current directory. cd .. moves out one level: it finds the directory that contains the current directory, then makes that directory the current directory. cd / switches the current directory to the outermost directory, /. ls means list. It prints out all of the files and directories immediately contained by the current directory: 123 abc means that the current directory contains a file named abc with size 123. dir xyz means that the current directory contains a directory named xyz. Given the commands and output in the example above, you can determine that the filesystem looks visually like this:
- / (dir)
- a (dir)
- e (dir)
- i (file, size=584)
- f (file, size=29116)
- g (file, size=2557)
- h.lst (file, size=62596)
- b.txt (file, size=14848514)
- c.dat (file, size=8504156)
- d (dir)
- j (file, size=4060174)
- d.log (file, size=8033020)
- d.ext (file, size=5626152)
- k (file, size=7214296)
Here, there are four directories: / (the outermost directory), a and d (which are in /), and e (which is in a). These directories also contain files of various sizes.
Since the disk is full, your first step should probably be to find directories that are good candidates for deletion. To do this, you need to determine the total size of each directory. The total size of a directory is the sum of the sizes of the files it contains, directly or indirectly. (Directories themselves do not count as having any intrinsic size.)
The total sizes of the directories above can be found as follows:
The total size of directory e is 584
because it contains a single file i of size 584
and no other directories.
The directory a has total size 94853
because it contains files f (size 29116
), g (size 2557
), and h.lst (size 62596
), plus file i indirectly (a contains e which contains i).
Directory d has total size 24933642
.
As the outermost directory, / contains every file. Its total size is 48381165
, the sum of the size of every file.
To begin, find all of the directories with a total size of at most 100000
, then calculate the sum of their total sizes. In the example above, these directories are a and e; the sum of their total sizes is 95437
(94853 + 584
). (As in this example, this process can count files more than once!)
Find all of the directories with a total size of at most 100000
. What is the sum of the total sizes of those directories?
commands_input = Kino.Input.textarea("commands_input")
commands =
Kino.Input.read(commands_input)
|> String.split("\n", trim: true)
defmodule Filetree do
def parse_commands(commands) do
commands
|> Stream.reject(&(&1 == "$ ls" || match?("dir " <> _, &1)))
|> Stream.concat(Stream.repeatedly(fn -> "$ cd .." end))
|> Stream.transform([0], &reducer(&1, &2))
|> Enum.to_list()
|> Enum.reverse()
end
def reducer("$ cd ..", [_last]) do
{:halt, nil}
end
def reducer("$ cd ..", [leaving_size, parent_size | stack]) do
{[leaving_size], [parent_size + leaving_size | stack]}
end
def reducer("$ cd " <> _, stack) do
{[], [0 | stack]}
end
def reducer(file, [size | stack]) do
[filesize, _] = String.split(file, " ")
{[], [size + String.to_integer(filesize) | stack]}
end
end
import Filetree
commands
|> parse_commands()
|> Enum.filter(&(&1 <= 100_000))
|> Enum.sum()
import Filetree
space_to_free_up = 30_000_000 + hd(parse_commands(commands)) - 70_000_000
commands
|> parse_commands()
|> Enum.filter(&(&1 >= space_to_free_up))
|> Enum.min()
— Day 8: Treetop Tree House —
The expedition comes across a peculiar patch of tall trees all planted carefully in a grid. The Elves explain that a previous expedition planted these trees as a reforestation effort. Now, they’re curious if this would be a good location for a tree house.
First, determine whether there is enough tree cover here to keep a tree house hidden. To do this, you need to count the number of trees that are visible from outside the grid when looking directly along a row or column.
The Elves have already launched a quadcopter to generate a map with the height of each tree (your puzzle input). For example:
30373
25512
65332
33549
35390
Each tree is represented as a single digit whose value is its height, where 0 is the shortest and 9 is the tallest.
A tree is visible if all of the other trees between it and an edge of the grid are shorter than it. Only consider trees in the same row or column; that is, only look up, down, left, or right from any given tree.
All of the trees around the edge of the grid are visible - since they are already on the edge, there are no trees to block the view. In this example, that only leaves the interior nine trees to consider:
- The top-left 5 is visible from the left and top. (It isn’t visible from the right or bottom since other trees of height 5 are in the way.)
- The top-middle 5 is visible from the top and right.
- The top-right 1 is not visible from any direction; for it to be visible, there would need to only be trees of height 0 between it and an edge.
- The left-middle 5 is visible, but only from the right.
- The center 3 is not visible from any direction; for it to be visible, there would need to be only trees of at most height 2 between it and an edge.
- The right-middle 3 is visible from the right.
- In the bottom row, the middle 5 is visible, but the 3 and 4 are not.
- With 16 trees visible on the edge and another 5 visible in the interior, a total of 21 trees are visible in this arrangement.
Consider your map; how many trees are visible from outside the grid?
trees = Kino.Input.textarea("trees")
tree_map =
Kino.Input.read(trees)
|> String.split()
|> Enum.map(
&(String.graphemes(&1)
|> Enum.with_index()
|> Enum.into(%{}, fn {tree, index} -> {index, String.to_integer(tree)} end))
)
|> Enum.with_index()
|> Enum.into(%{}, fn {list, index} -> {index, list} end)
defmodule Trees do
width = tree_map[0] |> Map.to_list() |> (length() - 1)
height = Map.to_list(tree_map) |> (length() - 1)
def visible(tree_map) do
Enum.reduce(0..height, 0, fn y, height_acc ->
row = tree_map[y]
end)
end
end