Mining Simulator
Mix.install([
{:kino, github: "livebook-dev/kino", override: true},
{:kino_lab, "~> 0.1.0-dev", github: "jonatanklosko/kino_lab"},
{:vega_lite, "~> 0.1.4"},
{:kino_vega_lite, "~> 0.1.1"},
{:benchee, "~> 0.1"},
{:ecto, "~> 3.7"},
{:math, "~> 0.7.0"},
{:faker, "~> 0.17.0"},
{:utils, path: "#{__DIR__}/../utils"},
{:tested_cell, git: "https://github.com/BrooklinJazz/tested_cell"}
])
Navigation
Setup
Ensure you type the ea
keyboard shortcut to evaluate all Elixir cells before starting. Alternatively you can evaluate the Elixir cells as you read.
Mining Simulator
We’re going to create a gold mining simulator game.
This project is designed to learn about supervisors and fault tolerance.
A MineSupervisor
will supervise a dynamic number of Mine
workers. Each Mine
will be a GenServer
.
flowchart
MS[MineSupervisor]
M1[Mine]
M2[Mine]
M3[Mine]
MS --> M1
MS --> M2
MS --> M3
Each Mine
will harvest 5
gold every 5
seconds.
Upon harvesting, each Mine
will send a message to the ResourceStore
GenServer
to store 5
more gold.
flowchart
M1[Mine] --send 5 gold--> ResourceStore
Create A New Mix Project
Using the command line, create a new supervised project in the projects
folder called mining_simulator
.
mix new mining_simulator --sup
Evaluate the cell below to ensure you have correctly created the project.
Utils.feedback(:created_project, "mining_simulator")
Dialyzer, Credo, and ExDoc are optional for this project.
Configure the MineSupervisor
Configure the MineSupervisor to start in application.ex
.
The MineSupervisor should be able to dynamically supervise its child Mine
workers.
Configure the ResourceStore
Configure the ResourceStore
to start in application.ex
.
The ResourceStore
should be a GenServer
or Agent
, which starts with 200
gold in its state.
MiningSimulator.new_mine/0
The MiningSimulator.new_mine/0
function should start a Mine
GenServer
under the MineSupervisor
.
It should remove 200
gold from the ResourceStore
.
The Mine
harvests resources on an interval and sends a message to add gold to the ResourceStore
.
If there is less than 200
gold in the ResourceStore
, the new_mine/0
function should return an error tuple {:error, :not_enough_funds}
MiningSimulator.explode/1
Don’t worry, these Mine’s are 100%
robot operated and fully insured so if a mine explodes we can start
a new mine.
The MiningSimulator.explode/1
function should take the pid
of a Mine
and kill the Mine
‘s process.
The MineSupervisor
should then automatically start up a new Mine
.
(Bonus) Finite Resources
Each Mine
should start with a finite amount of resources (A random amount between 500
and 1000
gold).
Every time the Mine
harvests, resources decrease the total gold available by 5
.
The’ Mine’ should terminate without being restarted by the MineSupervisor
when the’ Mine’ runs out of resources.
Commit Your Progress
Run the following in your command line from the project folder to track and save your progress in a Git commit.
$ git add .
$ git commit -m "finish mining simulator exercise"