Day 9 - Smoke Basin
Puzzle 1
These caves seem to be lava tubes. Parts are even still volcanically active; small hydrothermal vents release smoke into the caves that slowly settles like rain.
If you can model how the smoke flows through the caves, you might be able to avoid it and be that much safer. The submarine generates a heightmap of the floor of the nearby caves for you (your puzzle input).
Smoke flows to the lowest point of the area it’s in. For example, consider the following heightmap:
2199943210
3987894921
9856789892
8767896789
9899965678
Each number corresponds to the height of a particular location, where 9 is the highest and 0 is the lowest a location can be.
Your first goal is to find the low points - the locations that are lower than any of its adjacent locations. Most locations have four adjacent locations (up, down, left, and right); locations on the edge or corner of the map have three or two adjacent locations, respectively. (Diagonal locations do not count as adjacent.)
In the above example, there are four low points, all highlighted: two are in the first row (a 1 and a 0), one is in the third row (a 5), and one is in the bottom row (also a 5). All other locations on the heightmap have some lower adjacent location, and so are not low points.
The risk level of a low point is 1 plus its height. In the above example, the risk levels of the low points are 2, 1, 6, and 6. The sum of the risk levels of all low points in the heightmap is therefore 15.
Find all of the low points on your heightmap. What is the sum of the risk levels of all low points on your heightmap?
sample = """
2199943210
3987894921
9856789892
8767896789
9899965678
"""
input = File.read!("./input-09.txt")
defmodule HeightMap do
defstruct values: "", height: 0, width: 0
def parse(input) do
lines = String.split(input, "\n", trim: true)
width = lines |> List.first() |> String.length()
height = Enum.count(lines)
values = Enum.join(lines, "")
%__MODULE__{values: values, height: height, width: width}
end
def puzzle1(%__MODULE__{} = map) do
0..(map.height * map.width - 1)
|> Enum.map(fn position -> {position, height_of(map, position)} end)
|> Enum.filter(fn {position, height} -> is_low_point(map, position, height) end)
|> Enum.map(fn {_position, height} -> height + 1 end)
|> Enum.sum()
end
def puzzle2(%__MODULE__{} = map) do
0..(map.height * map.width - 1)
|> Enum.map(fn position -> {position, height_of(map, position)} end)
|> Enum.filter(fn {position, height} -> is_low_point(map, position, height) end)
|> Enum.map(fn point -> get_basin(map, point) end)
|> Enum.map(fn basin -> basin.size end)
|> Enum.sort(:desc)
|> Enum.take(3)
|> Enum.reduce(fn number, product -> number * product end)
end
def is_low_point(map, position, height) do
Enum.all?(
[:top, :bottom, :left, :right],
fn dir -> is_higher_or_nil(map, neighbor(map, position, dir), height) end
)
end
def is_higher_or_nil(map, position, height) do
case height_of(map, position) do
nil -> true
number -> number > height
end
end
def get_basin(map, low_point) do
explore_basin(Basin.new(low_point), map, low_point)
end
def explore_basin(basin, _map, {position, 9}), do: Basin.record_explored(basin, position)
def explore_basin(basin, _map, {position, nil}), do: Basin.record_explored(basin, position)
def explore_basin(basin, map, {position, _height} = point) do
if Basin.explored?(basin, position) do
basin
else
[:top, :bottom, :left, :right]
|> Enum.map(fn dir -> neighbor(map, position, dir) end)
|> Enum.map(fn pos -> {pos, height_of(map, pos)} end)
|> Enum.filter(fn {pos, height} -> !is_nil(height) && !Basin.explored?(basin, pos) end)
|> Enum.reduce(
Basin.record_member_point(basin, point),
fn point, basin -> explore_basin(basin, map, point) end
)
end
end
def height_of(_map, nil), do: nil
def height_of(_map, position) when position < 0, do: nil
def height_of(%__MODULE__{height: h, width: w}, position) when position >= h * w, do: nil
def height_of(%__MODULE__{values: values}, position) do
<<_head::binary-size(position), height, _rest::binary>> = values
height - 48
end
def neighbor(%__MODULE__{width: width}, position, :top), do: position - width
def neighbor(%__MODULE__{width: width}, position, :bottom), do: position + width
def neighbor(%__MODULE__{width: width}, position, :left) do
if rem(position, width) == 0 do
nil
else
position - 1
end
end
def neighbor(%__MODULE__{width: width}, position, :right) do
if rem(position, width) == width - 1 do
nil
else
position + 1
end
end
end
defmodule Basin do
defstruct low_point: nil, points: [], explored: MapSet.new(), size: 0
def new({_position, _height} = point), do: %__MODULE__{low_point: point}
def explored?(basin, position), do: MapSet.member?(basin.explored, position)
def size(basin), do: basin.size
def record_member_point(basin, {position, _} = point) do
basin
|> record_explored(position)
|> Map.put(:points, [point | basin.points])
|> Map.put(:size, basin.size + 1)
end
def record_explored(basin, position) do
%{basin | explored: MapSet.put(basin.explored, position)}
end
end
sample |> HeightMap.parse() |> HeightMap.puzzle1()
input |> HeightMap.parse() |> HeightMap.puzzle1()
sample |> HeightMap.parse() |> HeightMap.puzzle2()
input |> HeightMap.parse() |> HeightMap.puzzle2()