Processes
Mix.install([
{:jason, "~> 1.4"},
{:kino, "~> 0.9", override: true},
{:youtube, github: "brooklinjazz/youtube"},
{:hidden_cell, github: "brooklinjazz/hidden_cell"}
])
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Upon completing this lesson, a student should be able to answer the following questions.
- How do processes send and receive messages?
- What is state and why might we use it in our programs?
Processes
> In Elixir, all code runs inside processes. > Processes are isolated from each other, run concurrent to one another > and communicate via message passing. Processes are not only the basis for concurrency in Elixir, > but they also provide the means for building distributed and fault-tolerant programs. > > * Elixir Documentation
For an introduction to processes, how they work under the hood, and why that matters, we recommend the exceptional talk by Sasa Juric: “The Soul of Erlang.”
YouTube.new("https://www.youtube.com/watch?v=JvBT4XBdoUE")
So all Elixir code runs inside of a process.
flowchart
subgraph Process
E[Elixir Code]
end
Processes are isolated from each other and communicate via message passing.
sequenceDiagram
Process1 ->> Process2: message
Processes can store state and allow us to have in-memory persistence.
flowchart
subgraph Process
State
end
Perhaps without realizing it, you’ve been using processes for some time now. Each Elixir cell in livebook is a process. It even has a pid (personal identifier) that we can see with self()
.
self()
We can send/2
and receive/1
messages between processes by using their pid. Likewise, a process can send its self()
a message.
send(self(), "message")
receive do
"message" -> "received"
end
The left-hand side of the receive expression can pattern match on any value.
It’s much like a case
statement.
send(self(), {:hello, "world"})
receive do
{:hello, payload} -> payload
end
We can spawn/1
a new process and get its pid.
sequenceDiagram
Parent Process->>Child Process: spawns
activate Child Process
Child Process-->>Parent Process: pid
deactivate Child Process
spawn(fn -> nil end)
A process accepts a callback function and ends when that callback function completes. A process is alive and then it dies.
flowchart LR
spawn --> Process --> Alive --> cn[Callback Function] --> Dead
We can use the Process module for functionality
related to processes. We’ll use the alive?/1
function to show that the process is alive before executing its callback function. Process.sleep/1 pauses the execution of the process that it is called in.
pid = spawn(fn -> IO.puts("I was called") end)
Process.alive?(pid) && IO.puts("I am alive!")
We can use Process.sleep/1 to pause the execution and show that the spawned process dies after it is called.
pid = spawn(fn -> IO.puts("I was called") end)
Process.sleep(100)
Process.alive?(pid) || IO.puts("I am dead :(")
Processes are isolated from each other. That means that when a child process raises an error, it will not crash the parent process. Instead, it will only log an error.
sequenceDiagram
Parent Process->>Child Process: spawns
activate Child Process
Child Process-->>Parent Process: pid
Child Process->>Child Process: raise
activate Child Process
Child Process->>Parent Process: logs termination
deactivate Child Process
Child Process->>Child Process: dies
deactivate Child Process
spawn(fn -> raise "oops" end)
"the above crashes, but I will keep running."
If this is not desirable behavior, we can link processes together so that if one dies, the other will crash.
sequenceDiagram
Parent Process->>Child Process: spawns link
activate Child Process
Child Process-->>Parent Process: pid
Child Process->>Child Process: raise
activate Child Process
Child Process->>Parent Process: raise
deactivate Child Process
Child Process->>Child Process: dies
Parent Process->>Parent Process: raise
deactivate Child Process
We can either spawn_link/1
.
pid1 = spawn_link(fn -> raise "oops" end)
"I will not run, because the above crashes"
Or manually link a process with Process.link/1.
pid1 = spawn(fn -> raise "oops" end)
Process.link(pid1)
"I will not run, because the above crashes"
Your Turn
Spawn a linked process and crash this Elixir cell below. Comment out your solution when complete to avoid continuously crashing the livebook!
Message Passing
By spawning two processes, they can communicate back and forth with send/2
and receive/1
.
Let’s spawn a process in one cell and send a message in another.
flowchart LR
subgraph P1[Process 1]
pid -->
receive
end
subgraph Process 2
P2 --> send --> pid
end
pid1 =
spawn(fn ->
receive do
"message" -> IO.puts("received!")
end
end)
Evaluate the cell above to create a process waiting to receive a message, then evaluate the cell below to send that process a message. You’ll notice the IO.puts/1 logs in the cell below.
As soon as the spawned process receives a message, it dies. You’ll notice you can only send and receive a single message. You can re-evaluate the cell above and the cell below to repeat the example.
send(pid1, "message")
Your Turn
In the Elixir cell below, spawn a new process and send it a message {:hello, "world"}
.
IO.puts
the message’s payload where "world"
is the payload.
State
So far, we spawn a process that receives a single message and then dies.
flowchart LR
P1[Process] --send-->
P2[Process2] --> receive --dies--> P2
We can also create a process that can receive many messages by leveraging a recursive function.
This recursive function will continue to call receive indefinitely, so the process should keep receiving messages and stay alive.
flowchart LR
Process --> loop --> receive --> loop
defmodule ServerProcess do
def loop do
IO.puts("called #{Enum.random(1..10)}")
receive do
"message" -> loop()
end
end
end
server_process = spawn(fn -> ServerProcess.loop() end)
We’ve used Enum.random/1 to show that the process continues to loop and receive messages.
send(server_process, "message")
With a slight modification of the ServerProcess
, we can store state!
flowchart LR
ServerProcess --initial state--> loop --state--> receive --new state--> loop
We’ll store the state as an integer to create a counter.
flowchart LR
CounterProcess --> loop --0--> receive --1--> loop
defmodule CounterProcess do
def loop(state \\ 0) do
IO.inspect(state, label: "counter")
receive do
:increment -> loop(state + 1)
end
end
end
counter_process = spawn(fn -> CounterProcess.loop() end)
Try evaluating the cell below over and over again. Notice that the counter value increments! We now have stateful processes!
send(counter_process, :increment)
Stateful processes are short-term in-memory persistence. We can create a stateful process to store some value for the duration of the program.
Your Turn
Modify the Counter
module below so it can receive a :decrement
message to decrement the current count.
defmodule Counter do
def loop(state \\ 0) do
IO.inspect(state, label: "counter")
receive do
:increment -> loop(state + 1)
end
end
end
counter_process = spawn(fn -> Counter.loop() end)
You should be able to send a :decrement
message to a spawned Counter
. Uncomment and evaluate the code below to test your solution.
# send(counter_process, :decrement)
Commit Your Progress
DockYard Academy now recommends you use the latest Release rather than forking or cloning our repository.
Run git status
to ensure there are no undesirable changes.
Then run the following in your command line from the curriculum
folder to commit your progress.
$ git add .
$ git commit -m "finish Processes reading"
$ git push
We’re proud to offer our open-source curriculum free of charge for anyone to learn from at their own pace.
We also offer a paid course where you can learn from an instructor alongside a cohort of your peers. We will accept applications for the June-August 2023 cohort soon.