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Consumable Protocol

exercises/consumable_protocol.livemd

Consumable Protocol

Mix.install([
  {:jason, "~> 1.4"},
  {:kino, "~> 0.8.0", override: true},
  {:youtube, github: "brooklinjazz/youtube"},
  {:hidden_cell, github: "brooklinjazz/hidden_cell"}
])

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Overview

You’re creating a (RPG) Role Playing Game where there are Character structs which store information about a character.

Define a Character struct with the following keys and default values.

classDiagram
    class Character {
        strength: 10
        dexterity: 10
        constitution: 10
        wisdom: 10
        intelligence: 10
        charisma: 10
    }

Example Solution

defmodule Character do
  defstruct [strength: 10, dexterity: 10, constitution: 10, wisdom: 10, intelligence: 10, charisma: 10]
end

Enter your solution below.

Our game has Consumable items when modify a character’s base stats. For example, we’ll have a StrengthPotion struct which will increase a Character‘s strength based on the :level key.

Define item structs with the following keys and default values.

classDiagram
    class StrengthPotion {
      level: 1
    }
    class DexterityPotion {
      level: 1
    }
    class ConstitutionPotion {
      level: 1
    }
    class WisdomPotion {
      level: 1
    }
    class IntelligencePotion {
      level: 1
    }
    class CharismaPotion {
      level: 1
    }

Example Solution

defmodule StrengthPotion do
  defstruct [level: 1]
end

defmodule DexterityPotion do
  defstruct [level: 1]
end

defmodule ConstitutionPotion do
  defstruct [level: 1]
end

defmodule WisdomPotion do
  defstruct [level: 1]
end

defmodule IntelligencePotion do
  defstruct [level: 1]
end

defmodule CharismaPotion do
  defstruct [level: 1]
end

Enter your solution below.

Enum.map("abc", fn char -> char end)

To make our system extendable, we’ll have a Consumable protocol, and separate implementations for structs such as the StrengthPotion.

Create a Consumable protocol with a consume/2 function which accepts an item and a Character struct. We’ll apply the items affects and return a newly updated character.

Also create Consumable implementations for the StrengthPotion, DexterityPotion, ConstitutionPotion, WisdomPotion, IntelligencePotion, and CharismaPotion structs.

When consumed, the item should increase the associated Character struct key by the :level of the Consumable item.

Consumable.consume(%StrengthPotion{level: 1}, %Character{})
%Character{strength: 11, dexterity: 10, consititution: 10, wisdom: 10, intelligence: 10, charisma: 10}

Consumable.consume(%DexterityPotion{level: 2}, %Character{})
%Character{strength: 10, dexterity: 12, consititution: 10, wisdom: 10, intelligence: 10, charisma: 10}

Example Solution

defprotocol Consumable do
  def consume(item, character)
end

defimpl Consumable, for: StrengthPotion do
  def consume(potion, character) do
    %{character | strength: character.strength + potion.level}
  end
end

defimpl Consumable, for: DexterityPotion do
  def consume(potion, character) do
    %{character | dexterity: character.dexterity + potion.level}
  end
end

defimpl Consumable, for: ConstitutionPotion do
  def consume(potion, character) do
    %{character | constitution: character.constitution + potion.level}
  end
end

defimpl Consumable, for: WisdomPotion do
  def consume(potion, character) do
    %{character | wisdom: character.wisdom + potion.level}
  end
end

defimpl Consumable, for: IntelligencePotion do
  def consume(potion, character) do
    %{character | intelligence: character.intelligence + potion.level}
  end
end

defimpl Consumable, for: CharismaPotion do
  def consume(potion, character) do
    %{character | charisma: character.charisma + potion.level}
  end
end

Mark As Completed

file_name = Path.basename(Regex.replace(~r/#.+/, __ENV__.file, ""), ".livemd")

save_name =
  case Path.basename(__DIR__) do
    "reading" -> "consumable_protocol_reading"
    "exercises" -> "consumable_protocol_exercise"
  end

progress_path = __DIR__ <> "/../progress.json"
existing_progress = File.read!(progress_path) |> Jason.decode!()

default = Map.get(existing_progress, save_name, false)

form =
  Kino.Control.form(
    [
      completed: input = Kino.Input.checkbox("Mark As Completed", default: default)
    ],
    report_changes: true
  )

Task.async(fn ->
  for %{data: %{completed: completed}} <- Kino.Control.stream(form) do
    File.write!(
      progress_path,
      Jason.encode!(Map.put(existing_progress, save_name, completed), pretty: true)
    )
  end
end)

form

Commit Your Progress

Run the following in your command line from the curriculum folder to track and save your progress in a Git commit. Ensure that you do not already have undesired or unrelated changes by running git status or by checking the source control tab in Visual Studio Code.

$ git checkout -b consumable-protocol-exercise
$ git add .
$ git commit -m "finish consumable protocol exercise"
$ git push origin consumable-protocol-exercise

Create a pull request from your consumable-protocol-exercise branch to your solutions branch. Please do not create a pull request to the DockYard Academy repository as this will spam our PR tracker.

DockYard Academy Students Only:

Notify your teacher by including @BrooklinJazz in your PR description to get feedback. You (or your teacher) may merge your PR into your solutions branch after review.

If you are interested in joining the next academy cohort, sign up here to receive more news when it is available.

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